Sunday, December 8, 2013

Over the break

So over the break we had a lot of things, or at least I had a lot of things I wanted accomplished. I really expected my team to pull the entire game together in the end, and they delivered. When we left before break we were told our game had a lot of good pieces, but it didn't fit. Our goal over the break was to pull it all together and make sense out of a short and concise concept.

At the time our tech Donut people weren't meshing with the sport arena feel. This was partially due to the fact that we picked that character design because people said it was cool. The main issue though was that our level lacked distinctive assets that made it actually look like a sports arena. doesn't matter who the people are or what they look like as long as it makes sense in the world. The problem was at the time we didn't show it enough in the world and because of this we didn't pass out Challenge.

To fix this the plan was that the new level would have assets that support the sports arena idea. There would be a Jumbotron and other screens to display a "score." Pipes to show some reasoning to where the boxes are actually coming from. This stuff alone would work to bring the concept together; without forcing myself to completely redesign our concept.

The next step was to design music that better fit the level and atmosphere. Before since there was a fairly even split attempt at a partially serious, partially comedic concept, the game never really nailed either. We decided to stick with the more sport focused side of the concept; because of this I created music with a high tempo and varying dynamics. Because electronic music is usually played in future tech sports games I decided to go with that. The music now fits much better in the game. As a while all the peces have come together and I feel like we have something very strong now to show the class.

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