Hello Again,
It is about 4:30 AM and of course I have been up all day. This week has been crazy. After being reassured that this was our last chance to challenge and make it through so we have a shot at presenting; the team really went into overdrive. We have all been working very hard to get all the work we needed together. Things were slow in the beginning because research was being done on where we needed to go and everyone was working on their own. Then the weekend came around and ruined it all.
Things became crazy. Having just received the assets I had to dive right into making a level. After hours and hours (I mean hours and hours) I was finally done with my level. It took forever but I was proud. A combination between paintball and laser tag I felt there was enough open space while still feeling confined. Of course as previously I don't have a controller so off to Jake the Level went for testing. After he applied all the scripts I of course found out the level needed some fixing and that it had too many colliders.
I then spent several more hours working in order to get our level within the realm of possibility. This of course is followed then by creating the audio for our game and then finishing our presentation for tomorrow. This week was filled with content asddition being that we truly connexcted the art, sound, design and systems together. I of course wrote a very well knitted narrative to hold everything together in this wacky universe.
Until Next time!
Tuesday, November 12, 2013
Tuesday, November 5, 2013
Crank it
This week is a power week. After presenting fr the class we found that our game was still lacking some direction. While we knew what we wanted from the game others from the outside didn't see it. From that point we had to make some pretty large changes if we want to stay in the game. As we see it this week was do or die. Our artist suggested that maybe we don't need the shooting/ Pulsar mechanic. Now I thought this was way too drastic and that it was all that made the game fun. You don't want to remove the only innovative part of your game. Instead we decided to change the way the mechanic worked. We realized that while having he objects shoot from the Pulsar on the way we found it impractical to aim and people just didn't use it. Instead we now have the objects (cubes) fire from the gun. This makes the shooting mechanic much more accurate.
Now with recent changes to the gun we fond that this could make the game much more competitive so we decided to make a new game mode of King of the Hill. This would support what we were going for with killing using boxes and using creative tactics to defeat your enemies. I had to extend the map like I had said last week so I added a almost hill like feeling to the map and created an underground.
From there I began t populate the level with cube prefabs. I was told that I needed to make a change in the level and the gameplay and part of that was to change the prefabs that we had been using to something more realistic. I created several new prefabs to both populate the area with objects and give them something to interact with.
We QA'd last night and I cannot wait to hear back on the results that wetre received. Assets will be coming for the level very soon so look forward to the next iteration of the game.
Aaron
Now with recent changes to the gun we fond that this could make the game much more competitive so we decided to make a new game mode of King of the Hill. This would support what we were going for with killing using boxes and using creative tactics to defeat your enemies. I had to extend the map like I had said last week so I added a almost hill like feeling to the map and created an underground.
From there I began t populate the level with cube prefabs. I was told that I needed to make a change in the level and the gameplay and part of that was to change the prefabs that we had been using to something more realistic. I created several new prefabs to both populate the area with objects and give them something to interact with.
We QA'd last night and I cannot wait to hear back on the results that wetre received. Assets will be coming for the level very soon so look forward to the next iteration of the game.
Aaron
The Push
So we passed stage two and were making our moves to get this game to presentation. From this point forward we knew we really needed to flesh out our game and get some real levels and assets into the build. What we began with was having our artist do some more renders of how the game should work. I then went and found tons of references to base my level off of. I spent time going onto different websites where artists post their work in order to come up with a level much more substantial than the previous ones I have made.
From this point I began to draw out my level and design what would be the pinnacle of the work I have done thus far. I took the drawings and references I had and met with my artist to get some tips on building the level and design the level a bit more artistically as opposed to just based on design.
After the meeting and many hours at the computer I designed a level in which there were two bases and a center point. This was to support our capture the flag style gameplay. We then sent the game into QA to get some feedback and while the level was enjoyed it was found to be too short. For the next week there will be additions made to the level at the bare minimum. Some other things such as cube setup may need to change.
From this point I began to draw out my level and design what would be the pinnacle of the work I have done thus far. I took the drawings and references I had and met with my artist to get some tips on building the level and design the level a bit more artistically as opposed to just based on design.
After the meeting and many hours at the computer I designed a level in which there were two bases and a center point. This was to support our capture the flag style gameplay. We then sent the game into QA to get some feedback and while the level was enjoyed it was found to be too short. For the next week there will be additions made to the level at the bare minimum. Some other things such as cube setup may need to change.
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