Monday, October 14, 2013

Moving on....

Well we finally did it! We managed to push past Stage One. Although our group feels we are receiving extra pressure from our Professors due to our concept, in the end we believe it will help us. Being set back we decided that we would take a week to further develop out what we have already. The task of stage 2 is to build out and flesh out your current game mechanics. To truly find the direction we are going for. At this point yes, while we do know we want a head to head team Co-Op game, we still aren't 100% sure on everything we will have in there.

After having been pressed multiple times by our professor to explore and alternate dimension where our boxes go we finally went into it. We are very cautious though because having a whole new world in a game like this with a competitive style will either cause imbalance on the sides or a large over scope. Our goal was to simply create a game using the mechanics in place. Much easier said than done though. We all sat for hours trying to figure out how to go about this. No matter how we would slice it, either somebody would leave with too many boxes or would be able to remove every other players boxes and just be able to "cherry pick" in the other world.

In the end we decided to spend around 2 hours playing around in the alternate world. The game spawns boxes into the world based on how many are sucked into a players black hole. This fills the room rapidly creating lots of zero gravity boxes. Immediately i thought of jumping back and forth to escape this world. using the boxes to climb your way out. This of course is impossible with the current setup so we had to think of something different. Then the idea hit me, use the pulsars to project the player to the top. this can be interrupted by other players, is foolish but wont distract so much from the main game that people will want to die in order to do this. From here on we iterate on this idea and prepare to challenge in a week.

Until then

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