I think that the game “Contrast”
really can show us a lot in relation to our game. The entire semester we have
been calling everything Black Holes and Pulsars and because of this we take a
very realistic view on everything. The crazy part is, we don’t have a realistic
thing happening in this game. Nobody can create Black Holes or Pulsars in the
real world; we aren’t even going for a realistic art style. One of the major
things the Prof. Manley and Prof. Wright have both harped on the fact that we
don’t need to stay in reality; a video game can have its own rules as long as
you create your own universe. This is something that “Contrast” did very well;
they took an idea from reality and made it into something that heavily breaks
the laws of physics. They even set it in a realistic world; of course some of
the properties are different but the basic atmosphere makes you assume it takes
place on earth.
This is
why games are so amazing. People are will to suspend disbelief in a video game
because that is why they play them. You come to a video game to escape so why
not, when creating a game, do whatever you want. Of course keep it within scope
and make sure it connects to your game but do what you want, it’s your game,
your world. I originally intended this to be mostly about how we could improve
our game with this knowledge and while we have done a lot with it (starting by
removing the misnomer of black holes and pulsars) my focus is on the industry
now.
One of
the big things we find in the current game industry is repetition. Once they
find a way to make a First Person Shooter and it sells they just keep making it
that way with sequels just adding the bare minimum they can so they can string
the series as long as possible. What my group ended up doing was find a concept
that maybe hasn’t been done but something similar was done. We took that idea (Portal) and flipped it on
its back. We took it apart and said: “what could we possibly do with this.” In
terms our class could understand, the game industry isn’t spending enough time
on Stage One anymore. Games are losing
that reality breaking cool spin because they find something that works and push
it down people’s throats as hard as possible. Thankfully Indie developers have
been making some crazy games lately and pushing those Triple A companies to
react. What we want to see is more of “Contrast” we want games that push the
possibilities, a 2D game inside a 3D game. This is something that is simply not
done. “Contrast” said why not and did it. In their universe that they created
it works, seamless entrance between dimensions. The words “can’t be done” or “not
possible in this world” shouldn’t be used anymore. The strange and unique
should be embarrassed. Let us push away from carbon copy and adopt the strange
and special.
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