Tuesday, November 5, 2013

The Push

So we passed stage two and were making our moves to get this game to presentation. From this point forward we knew we really needed to flesh out our game and get some real levels and assets into the build. What we began with was having our artist do some more renders of how the game should work. I then went and found tons of references to base my level off of. I spent time going onto different websites where artists post their work in order to come up with a level much more substantial than the previous ones I have made.

From this point I began to draw out my level and design what would be the pinnacle of the work I have done thus far. I took the drawings and references I had and met with my artist to get some tips on building the level and design the level a bit more artistically as opposed to just based on design.

After the meeting and many hours at the computer I designed a level in which there were two bases and a center point. This was to support our capture the flag style gameplay. We then sent the game into QA to get some feedback and while the level was enjoyed it was found to be too short. For the next week there will be additions made to the level at the bare minimum. Some other things such as cube setup may need to change.

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