Tuesday, November 5, 2013

Crank it

This week is a power week. After presenting fr the class we found that our game was still lacking some direction. While we knew what we wanted from the game others from the outside didn't see it. From that point we had to make some pretty large changes if we want to stay in the game. As we see it this week was do or die. Our artist suggested that maybe we don't need the shooting/ Pulsar mechanic. Now I thought this was way too drastic and that it was all that made the game fun. You don't want to remove the only innovative part of your game. Instead we decided to change the way the mechanic worked. We realized that while having he objects shoot from the Pulsar on the way we found it impractical to aim and people just didn't use it. Instead we now have the objects (cubes) fire from the gun. This makes the shooting mechanic much more accurate.

Now with recent changes to the gun we fond that this could make the game much more competitive so we decided to make a new game mode of King of the Hill. This would support what we were going for with killing using boxes and using creative tactics to defeat your enemies. I had to extend the map like I had said last week so I added a almost hill like feeling to the map and created an underground.

From there I began t populate the level with cube prefabs. I was told that I needed to make a change in the level and the gameplay and part of that was to change the prefabs that we had been using to something more realistic. I created several new prefabs to both populate the area with objects and give them something to interact with.

We QA'd last night and I cannot wait to hear back on the results that wetre received. Assets will be coming for the level very soon so look forward to the next iteration of the game.

Aaron

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